package ads.pin.pinmon.entity;

import com.badlogic.gdx.math.Vector2;

public class DynamicGameObject extends DrawableGameObject {

	private static final long serialVersionUID = -2528497883649762282L;

	public final Vector2 m_velocity;
	public final Vector2 m_acceleration;

	public DynamicGameObject(float x, float y, float width, float height) {
		super(x, y, width, height);

		m_velocity = new Vector2();
		m_acceleration = new Vector2();
	}

}
